http://www.readwritethink.net/classroom-resources/student-interactives/
Contribute to ReadWriteThink / RSS / FAQs / Technical Help / Contact Us
![]()
![]()
![]()
![]()
ReadWriteThink has a variety of resources for out-of-school use. Visit our Parent & Afterschool Resources section to learn more.
![]()
Verizon Thinkfinity offers thousands of free K-12 educational resources across seven disciplines for use in and out of school.
![]()
Home › Classroom Resources › Student Interactives
Student Interactives
Engage your students in online literacy learning with these interactive tools that help them accomplish a variety of goals—from organizing their thoughts to learning about language—all while having fun.
Organizing & Summarizing
See All
These tools help students with the critical steps that come between research and writing.
Grades 3 – 12 | Student Interactive
Bio-Cube is a useful summarizing tool that helps students identify and list key elements about a person for a biography or autobiography.
![]()
Inquiry & Analysis
See All
Got research questions? These online tools can help students develop and answer them.
Grades 3 – 6 | Student Interactive
Supporting inquiry-based research projects, the Animal Inquiry interactive invites elementary students to explore animal facts and habitats using writing prompts to guide and record their findings.
![]()
Writing Poetry
See All
From inspiration to publication, these tools turn students into poets.
Grades K – 12 | Student Interactive
This online tool enables students to learn about and write diamante poems.
![]()
Writing & Publishing Prose
See All
Whether your students are writing essays, stories, or letters, these online tools can help.
Grades K – 12 | Student Interactive
The interactive Printing Press is designed to assist students in creating newspapers, brochures, flyers, and booklets.
![]()
Learning About Language
See All
These games and tools are fun, while at the same time helping children learn how letters, sounds, and words work.
Grades K – 2 | Student Interactive
ABC Match is a game that has students practice letter-recognition fluency while honing their memories. Students match initial letters with pictures, playing either with a timer or without.
![]()


